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New in the studio

The studio keeps getting sharper.

Shipped, not roadmap — every capability below is live in the product today, forged while producing INSOMNIA, our own flagship series, in production right now.

Dailies, like a real studio

Review two takes head-to-head with one shared transport — no sync drift, no juggling players. Drop frame-pinned notes (“eyeline off in this corner at 00:02”) and see who else is in the room, live.

A receipt on every take

Every version shows exactly what it cost. The forecaster projects what finishing the project will run, and hard spend ceilings mean a runaway loop stops itself — never your card.

Bible · Story

Story Planner

Premise → arcs → scene specs → beats. Structural narrative planning that feeds the shot list, so the canon knows why every shot exists.

Included on all tiers

Director Copilot

A context-aware helper on every surface — prompt iteration in the composer, spend reasoning on billing. Included on every tier, audit-logged.

Beta

Manga Mode

Paneled pages straight from your script — storyboard the season as manga before you spend a frame of video budget.

Distributor-grade

Signed delivery

C2PA-style signed provenance on release manifests, plus Premiere, Resolve, Final Cut and OTIO timelines that arrive already cut.

Production roadmap

INSOMNIA ships on a published calendar.

Every feature in this product exists because we hit a wall building INSOMNIA and shipped the tool that fixed it. Where we are right now:

Pre-vis

S1 E1–3

in progress

First episode

S1 E1

targeting Q3 2026

Season 1

25 eps

open production calendar

In research — not in the product

Next: the script builds the set.

A location in your Canon Bible is reference plates and a style rule today — the renderer re-imagines that space on every single shot. We're researching the other half: blocking a script out as an explorable 3D set once, then framing shots as camera moves inside it. This is R&D. None of it is in the product, none of it is priced, and we're not putting a date on it.

Research

The set, not a description of it

A scripted location resolved once into real geometry — rooms, sightlines, scale — so spatial continuity is structural, instead of something the continuity engine has to catch after the render.

Research

Blocking before spend

Walk the space, place the camera, lock coverage and eyelines while it's still free. The generative pass then finishes a shot that was already staged, rather than one it has to invent.

Under test

Where GPT-6 Astra comes in

OpenAI's newest model operates 3D authoring tools directly — at launch they demoed it modelling a house in Blender and handing it off as a walkable Unreal Engine 5 scene. A prepared demo, not a benchmark. We're testing it on real anime sets before we believe it.

Nothing above is a commitment. It reaches the product the day it runs end to end on INSOMNIA, the way everything else on this page did — not the day it demos well.

Design partners help decide what we build next