The studio keeps getting sharper.
Shipped, not roadmap — every capability below is live in the product today, forged while producing INSOMNIA, our own flagship series, in production right now.
Dailies, like a real studio
Review two takes head-to-head with one shared transport — no sync drift, no juggling players. Drop frame-pinned notes (“eyeline off in this corner at 00:02”) and see who else is in the room, live.
A receipt on every take
Every version shows exactly what it cost. The forecaster projects what finishing the project will run, and hard spend ceilings mean a runaway loop stops itself — never your card.
Story Planner
Premise → arcs → scene specs → beats. Structural narrative planning that feeds the shot list, so the canon knows why every shot exists.
Director Copilot
A context-aware helper on every surface — prompt iteration in the composer, spend reasoning on billing. Included on every tier, audit-logged.
Manga Mode
Paneled pages straight from your script — storyboard the season as manga before you spend a frame of video budget.
Signed delivery
C2PA-style signed provenance on release manifests, plus Premiere, Resolve, Final Cut and OTIO timelines that arrive already cut.
INSOMNIA ships on a published calendar.
Every feature in this product exists because we hit a wall building INSOMNIA and shipped the tool that fixed it. Where we are right now:
Pre-vis
S1 E1–3
in progress
First episode
S1 E1
targeting Q3 2026
Season 1
25 eps
open production calendar
Next: the script builds the set.
A location in your Canon Bible is reference plates and a style rule today — the renderer re-imagines that space on every single shot. We're researching the other half: blocking a script out as an explorable 3D set once, then framing shots as camera moves inside it. This is R&D. None of it is in the product, none of it is priced, and we're not putting a date on it.
The set, not a description of it
A scripted location resolved once into real geometry — rooms, sightlines, scale — so spatial continuity is structural, instead of something the continuity engine has to catch after the render.
Blocking before spend
Walk the space, place the camera, lock coverage and eyelines while it's still free. The generative pass then finishes a shot that was already staged, rather than one it has to invent.
Where GPT-6 Astra comes in
OpenAI's newest model operates 3D authoring tools directly — at launch they demoed it modelling a house in Blender and handing it off as a walkable Unreal Engine 5 scene. A prepared demo, not a benchmark. We're testing it on real anime sets before we believe it.
Nothing above is a commitment. It reaches the product the day it runs end to end on INSOMNIA, the way everything else on this page did — not the day it demos well.
Design partners help decide what we build next